Designing an eCommerce app
for Dunder Mifflin

UI/UX Design · Research · Mobile App
Timeline
June - August 2022
MY ROLE
Concept, research, usability testing,
visuals, interaction
Project
eCommerce
Personal

Overview

Dunder Mifflin Paper Company, Inc. is a fictional paper and office supply sales company featured in one of my favorite shows ever, The Office. Dunder Mifflin is a mid-cap regional paper and office supply distributor with an emphasis on servicing small business clients. With a headquarter located in New York City, Dunder Mifflin has multiple branches across the country, including in Scranton, PA.

For the purpose of this case study, I reintroduced Dunder Mifflin as a paper supplier company with an online presence, giving its clients better paper buying experience.

Design process

1

Empathize

Problem finding
User research

2

Define

Problem statement
Goals
User persona
User journey

3

Ideate

User flow
Storyboard
Information architecture (IA)

4

Prototype

Wireframes & prototyping
Visual & brand language
Design system

5

Test

Usability testing

User research and findings

I spoke to 5 paper users and business people to understand the challenges they are facing in order to meet their paper needs.

Designing experiences for buying paper required us to know the target group better, realize what they need, and motivate them to buy paper from Dunder Mifflin.
  • Can you describe your current schedule and how you balance your responsibilities with meeting the company’s paper needs?
  • How often do you order paper? Is it online? When you do, what is your motivation for doing so?
  • What challenges do you face in the ordering process? How does this make you feel?
  • Is there any way in which you feel these challenges could be resolved?

Key insights

50% feels unsure of trusting paper supplier companies with large orders.

80% prefers to buy paper online to calling sales reps due to busy schedule.

100% feels anxious with standard shipping and delivery with no tracking system.

Problem statement

Dunder Mifflin still uses calls and in-person meetings rather than the internet, causing most customers to leave for the nation-wide chains, and is unable to adapt to an increasingly paperless world.

Problem decomposition

🛒 Users can't purchase products

Users have to find contact information and call the sales representatives in order to place and order, making the process tedious and time consuming.

📝 Brand and product perception

The copywriting and visual elements don't speak to the identity of Dunder Mifflin as a brand, they lack consistent emotional branding and a clear goal.

🚀 No defined journey

Cluttered information and unclear user journey lead to frustration in users, which in turn increases the drop-off rate.

🖥 Dated user interface

Dunder Mifflin's old website followed dated UI paradigms from an old tech stack, with critical usability issues.

An overview of the current experience.

Deep-diving and identifying pain-points in the current Dunder Mifflin website.

The very first stage of the project was to actually thoroughly understand the existing platform by attempting to perform a wide range of tasks and workflows that a user who is trying to buy a paper would likely to go through. The highs and lows of the experience were recorded.

Goals

I kicked off the ideation process with a comprehensive experience review of the current Dunder Mifflin's website, which helped define the focus areas for the rebranding.

Communicate Dunder Mifflin's
value proposition

With the Mobile App introduced, I want to highlight what Dunder Mifflin has to offer with a clear message and strong brand identity.

Migrate consumers from calls to buy paper online

Dunder Mifflin clients still have to make phone calls to buy paper. Converting from calls to online helps users to save their time when ordering paper.

A delightful, inclusive, and precise experience

To ensure a proper design system is in place to reduce technical debt, and give consumers a better and precise online paper buying experience.

The users of Dunder Mifflin

Dunder Mifflin App is primarily used by different personas across varying roles in businesses, education, and healthcare. It is also used by casual paper buyers.

Dunder Mifflin's users range from small business owners, CEOs, office administrators, office employees, etc. Users with busy schedule benefit the most from using Dunder Mifflin's app. However since Dunder Mifflin is also used widely across healthcare, education and fields, our personas have to be flexible and inclusive of teachers, doctors, students, interns, lawyers, and more.

The small business leaders

A busy CEO who needs an easier and less time-consuming way to order paper from a reliable supplier whenever they're free because they have no time to talk to the sales representative.

I'm always in back-to-back meetings, so I need to get things done fast, in a click of a button. I want to know that I will get my orders correctly and on time.

The desk workers

A 9 to 5 worker from Cuba who needs an updated bilingual website or app with visualizations and order tracking system to buy paper supplies for their company because they're still improving their English proficiency.

I have a pretty busy schedule at my new job and I don't want to spend too much time translating words just to buy some paper.

The freelance creatives

A freelance artist living the busy life in NYC who is always in a constant need of varieties in their paper supply. As an artist, they like to work with different mediums to explore their creativity.

I'm very particular with my mediums, and I work with different types of paper all the time. I'd like to be able to see some options when I'm buying paper.

User journey

"A fast and easy way to buy 300 reams
of 5 different types of paper."

In order to comprehend the feel and touchpoints throughout the experience from the user's perspective to ensure no drop-off, I mapped out the journey of one of the personas when trying to buy a large amount of paper from a paper supplier.

User flow

User flow helps visualize the path taken by a prototypical user on a website or app to complete a task.

The user flow takes users from their entry point through a set of steps towards a successful outcome and final action. In this project, I highlighted three main flows that users might take.

Storyboard

A worker is overwhelmed and has been working overtime. Their manager has given them a task to restock their company's paper supply.

They don't have the time to stop working and call a paper supplier company to place and order.

They use Dunder Mifflin App to look for the paper type that their company needs.

They place an order of 200 reams of paper, and the app gives them an order tracking number with estimated delivery time.

As a return buyer, the ordering process only took them 10 minutes. They go back to their work feeling relieved, knowing that they can track their order.

After a couple of days, their order arrives on time, and they are feeling satisfied with their experience using Dunder Mifflin App.

A storyboard visually predicts and explores a user's experience with a product.

I then hand-sketched a storyboard for a persona to better illustrate and visualize their experience when buying paper using Dunder Mifflin App.

Information architecture

Scoping down to
a primary area of focus.

I took a call to focus on the seamless
'one-click-buy' experience.

Structuring the information architecture (IA)

When laying out the information architecture, I took into account all the user needs, and designed solutions to problems that a user might encounter.

Wireframes and prototyping

Before crafting high-fidelity details, it's important to chart out the core workflows via low-fidelity wireframes and prototype.

At this stage its important to be unbiased by visual design decisions, and focus on how the user of the product is likely to react, behave and navigate through the experience. I started off by sketching some paper wireframes, then developed them into digital wireframes and high-fidelity prototype.

Visual and brand language

Crafting a visual & brand language that is functional yet bespoke of Dunder Mifflin.

The visual language combines functionality with imagery and microelements featuring Dunder Mifflin's products to assist users when deciding what to buy.

The personality of Dunder Mifflin as a brand was crafted to be friendly, assistive, and approachable without being intrusive and overbearing.

A FRIENDLY & ASSISTIVE TONE OF VOICE

"How can we help you?"

"Would you like to remove this item from your cart?"

"Thank you for purchasing your paper needs at Dunder Mifflin."

"Andy is processing your order."

"Dunder Mifflin, this is Pam."

Design system

Atomic design is not a linear process, but rather a mental model to help us think of our user interfaces as both a cohesive whole and a collection of parts at the same time.

Atomic design system is used to maintain convenience and stable design development process. Keeping in mind the idea of building up from small elements to templates and pages, start by mapping out the foundational elements, or atoms, that will be used in the design.

CLEAN · MODERN · MINIMALISTIC

Atoms
Molecules
Organisms

FINAL DESIGN

Prototype is best viewed full screen.

TakeAWAYS

In my opinion, Dunder Mifflin App as a concept is something that would greatly benefit the business industry. The app helps users to buy paper online with less time, and helps Dunder Mifflin as a business to gain trust in its users.

While designing the app, I learned that the first ideas for the app are only the beginning of the process. Usability studies and peer feedback influenced each iteration of the app’s designs. Keeping users always in mind while designing and referring back to users’ feedback are things that are integral to the design process.

Tools used

Figma
Photoshop
Illustrator